Do not Look Up The 1995 Build Of Super Mario 64.
If you're anything like me, you love to research. Y'know, look things up, learn new things about your
favorite gaming icons. If you're anything like me, you also love Super Mario 64.
i was up late one night, and i had just finished playing Mario Galaxy. Ah, Nintendo.
Growing up, i
was always a huge fan of Mario. i loved his games, his character, and i really hated sonic. Mario
was my hero... and he could never do wrong. I’m what you’d call a bit of a nerd, though i prefer the
term geek. I know just about every factoid there is about Nintendo, every hat change, every time
Donkey Kong picks up a barrel, but one thing I didn’t know about was a game that never truly
understood: Super Mario 64, for the Nintendo 64. Mario 64 had a development that was...
troubled. Many people shifted around the departments to work on this game... of course
something would go wrong. In hindsight, knowing what i know, it’s crazy to me how little got out
into the public. It all started in 1995. Spaceworld expo, every Nintendo fan’s dream. That build was
one of the first times we saw Mario 64, and it should have been the last. See, unlike you, dear
reader, i played that build. Found it online at an auction, for a measly 4 cents. This is a warning for
any intrepid Nintendo fans: If you ever somehow manage to get your hands on a copy, don’t play
that build.
